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That’s a great question, and one that has always been the top priority in our conceptualisation of anime role-playing games. How is Anime 5E an anime game? Can’t any game be an anime game? Adding an effects-based lens to character abilities in 5E provides a new and dynamic perspective to the game, without requiring multiple duplicate options that merely have different descriptions (yet similar effects). Similarly, a weapon inflicts damage that could take the form of a near-infinite number of sources, such as physical trauma, fire, electricity, cold, acid, mental, poison, etc. For example, a character might achieve the capabilities of flight using: wings, magic, anti-gravity fields, psionics, force of will, reality- warping techniques, thermal riding, or many other methods. This means that the game rules provides the effects or outcome of an ability, and the players and DM define the specific application of those effects. Conversely, Anime 5E introduces an effects-based system to the game. The standard Fifth Edition fantasy RPG is a powers-based system – character abilities are prescribed as stemming from a particular power sources such as magical ability, racial heritage, or class training. Is Anime 5E just a conversion of BESM Fourth Edition? Objectively on every measure, Anime 5E is far superior to BESM d20 – and this comes from Mark MacKinnon, who wrote both games! Last updated: Ma09:16 Anime 5E is a complete game that fully integrates with Fifth Edition, yet is perfectly happy to stand alone on the gaming table as well. Anime 5E presents a reimagined approach to the Fifth Edition role-playing system, featuring a balanced, point-based and effects-based framework that unleashes player creativity so they can construct anime-inspired characters and adventures that align with their vision. Furthermore, Anime 5E is a focusses extension of the fantasy setting and genre from Fifth Edition, rather than trying to be the multi-genre implementation that BESM d20 emulated.
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Anime 5E is based on the Fifth Edition ruleset under the Open Gaming License, whereas BESM d20 was a v3.0/3.5 implementation that required the PHB/DMG to play.
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When physically comparing the two games, it’s clear that they are quite different – Anime 5E has nearly twice the page count as BESM d20, and thus substantially more material. Like when making a spear, do you use smith tools or wood carver’s tools ? I encourage discussion between player and DM to find the solution.While it’s true that Anime 5E can be viewed as the “spiritual successor” to Guardians of Order’s BESM d20, Anime 5E is a new standalone game.
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The guide mentions some gray areas that are up to the DM’s decision. It makes every tool proficiency feel useful. If you desire magical clothing that enables you to better blend in with shadows, you better have weavers tools. If you want to craft magical boots that let you fall from great heights, you need cobbler’s tools. That leaves many other tools left by the wayside. I have only ever seen smith’s tools, alchemist supplies, healers hit, and tinkerer’s tools used. The downside to many 5e tools is that they get used. In the 5th edition, there are many tools you can gain access to. If you want specific components, all you need to do is come up with the names and classify them with a rarity. I will tell you the tools needed to make the items and what rarity of ingredients you need but not the actual names. They go really in-depth with specific ingredients and processes. There are a few guides out there that do a great job with rules about crafting in certain areas. I took things they did from both and combined them into this guide. These two, however, contradict themselves, meaning you need to choose one or the other in your game. Wizards of the Coast tried to add crafting rules in both the DMG and Xanathars Guide to Everything. In this article, I will cover some parts of it, explaining my thought process. You can click this link to access the whole ruleset. I used GM Binder which I discussed it here. Luckily 5e has the fantastic ability to be homebrewed to make anything you need. The ability to make the items your party needs instead of relying on luck to find them in a stall is always useful. One of the aspects that were removed was the crafting system. However, many aspects existing players have come to know and love were removed to do this. D&D 5th edition does many great things to make the game more straightforward and more approachable for new people getting into the game.